AI Insights · Timothy · April 2023
Top 5 iOS Tycoon Games in Spain: Q1 2023 Performance
In Q1 2023, the top 5 tycoon games on iOS in Spain showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at their trends throughout the quarter.
In Q1 2023, the top 5 tycoon games on iOS in Spain showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at their trends throughout the quarter.
Township from Playrix experienced weekly revenue fluctuations, peaking at about $28K in the first week of January and stabilizing around $24K by the end of March. Weekly downloads saw a notable high of 9.2K in the week of February 20 but tapered off to around 4.2K by the end of the quarter. Active users began at 37.2K at the start of Q1 and showed a slight decline to 33.4K by the end of March.
Family Island — Farming game by Melsoft had a peak revenue of approximately $23.7K in late January but saw a decrease to around $12.8K by the end of the quarter. Downloads were highest in mid-January with about 3.9K and gradually decreased to around 1.6K by the end of March. Weekly active users peaked at 11.7K in early February but dropped to 9K by the end of March.
Hay Day from Supercell had a steady increase in weekly revenue reaching a peak of about $14.3K in the last week of March. Downloads remained relatively steady, fluctuating between 3.4K and 5.2K throughout the quarter. Active users started at 116.9K and slightly dropped to 107.3K by the end of March.
Last Fortress: Underground by IM30 saw its weekly revenue peak at around $10.6K in the last week of March. Weekly downloads were highest in early January at 5.6K, and active users showed a peak of 8.5K at the end of February, settling at 6.7K by the end of March.
Klondike Adventures: Farm Game by VIZOR APPS LTD saw its revenue peak at about $5.5K in late February, eventually settling at around $3K by the end of March. Downloads peaked at 1.1K in mid-February but dropped to around 122 by the end of March. Active users started at 4.4K and remained relatively stable, ending at 3.9K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.